Social decision game
SamePage: Five HYPE to turn group indecision into a decision
A live multiplayer decision game where everyone gets five HYPE, spends all of it, and reveals only the group result after everyone commits.
- Role
- Product Designer · Builder
- Platform
- Responsive web
- Year
- 2026
- Status
- LIVE
30 Second Summary
Product
A live multiplayer decision game where everyone gets five HYPE and the group result stays hidden until everyone commits.
Design Move
Replace four independent reactions with one scarce five HYPE rule so every choice becomes a visible tradeoff.
Integrity
Keep individual allocations private, let ties remain ties, and resolve the final result from shared server state.
State
A live shipped product, with engineering verification kept separate from product traction claims.
The first interaction model worked. That was the problem.
Four reactions made the experience behave like a survey. The product became clearer when the interaction model was replaced instead of polished.
Five points changed the interaction from rating to tradeoff.
Every participant gets exactly five HYPE and must spend all of it.
Private before the result, private after it too.
Friends decide without anchoring on each other, then SamePage reveals only group totals.
A Reveal that does not spoil itself.
The board stays neutral until the shared result is ready.
Let a tie be a tie.
Equal displayed shares remain equal standing instead of being broken silently.

A result should not be a dead end.
Run it back preserves the decision context for another round while Ask something new clears it.
Building for actual use.
Multiplayer state, refresh behavior, duplicate commits, duplicate names, Realtime fallback, and narrow mobile layouts were hardened as product reliability issues.
Shipping changed the problem again.
A production sharing defect was fixed by moving copied room links to the canonical public origin. Engineering verification includes 188 automated assertions, 76 canonical sharing assertions, and 30 applied Supabase migrations. These are engineering verification numbers, not product traction.
Reflection
The strongest improvement came from replacing the rule, then carrying that decision through privacy, Reveal, ties, rematches, reliability, and launch.










